RULES FOR THE HIDEOUT

F.A.Q. 

CHAMPIONS 

GENERAL HOUSE RULES 

CODE OF CONDUCT 

HOW INVITES WORK 

MAIN EVENT QUALIFICATIONS 

FREE ROLLS 

GAME TYPES THROUGHOUT THE YEAR 

MAIN EVENT 

CHRISTMAS GAME 

(1) POINT SYSTEM

(2) PAYOUT STRUCTURE

(3) FORMULA FOR CHIP STACK @ MAIN EVENT 

(4) R.S.V.P. BONUS & EARLY CHIP BONUS 

(5) INTERAC PAYMENTS

(6) BUY IN / REBUY

(7) BOUNTY 

(8) TIMER USE 

(9) BREAKS 

(10) BETTING AND BETTING MISTAKES 

(11) MISDEALS

(12) DEAD HANDS

(13) SHOWING LIVE CARDS IN A TOURNAMENT 

(14) WINNING THE HAND 

(15) REQUESTING TO SEE FOLDED CARDS 

(16) LATE PLAYERS 

(17) PLAYERS LEAVING - 30 Minutes Max!

(18) RESEATING RULE 

(19) DEAD BUTTON RULE

(20) WINNING THE TOURNAMENT 

(21) THE TOURNAMENT DIRECTOR 

(22) CHALLENGE COINS 

HOW TO PLAY NO-LIMIT HOLD'EM

WHEN ONLY TWO PLAYERS REMAIN

KILL SHOT RULES 

CODE OF CONDUCT POSTER 

 

F.A.Q.

What’s with the Hitmen?

  • Long story short, John played on teams called The Hitmen. The Hitmen were a fantastic organization to belong to. We had won 5 championships and were quite successful. Gary Slavin had done the original artwork of Tommy Gunns, and John created his custom set of chips with him.
     

How long has Hitmen Poker been running?

  • Over 10 years now. It started in August of 2007. John had been invited to play at the Lager Cup and there was a poker tournament. He got the idea to host his own tournaments at home. So with a bed sheet and a glass table, along with Las Vegas plastic chips, Hitmen Poker was born.
     

How good are the players?

  • I’m proud to say that we have a great range. There is no one person who wins every time. 
     

What types of poker do you play?

  • No Limit Hold'Em. 
     

Are your games open to just anyone? How do I get invited?

  • Hell no. You must be invited to play. After that you can register to be a member. You must know someone at the game that can vouch for you.
     

Do I have to register?

  • Yes. I use an invite system to send out game invites that only uses email addresses.
     

What are the ways I can pay to play?

  • (1) Interac - Email address is in the rules. Must pay by Wed @ 8pm, the week of the game.

  • (2) Cash - Don’t forget, pay 15 minutes before the start time and get a 5% bonus.
     

Do you serve food and drink?

  • Yes. Hot Dogs and Sodas are the staple. We usually add a veggie tray, cheese and cracker tray, and possibly a stew, soup or chili. The cost of $5 per person comes from the buy ins.
     

What is with the $10 taken from the pool?

  • This builds the pot for the main event. Each player pays it once per game. There are 3 free rolls that come from the Main Event Pool.
     

There are T.V’s in the game room, who controls what is on?

  • If the Habs or Canucks are on TV, it’s almost guaranteed to be on.

  • The last game of any major sports championship game will most likely be on.
     

How do I get invited back?

  • Best answers;

    • Don’t be an asshole. 

    • Don’t put food or drinks on the tables … EVER!

    • Play nice with others. 

    • Don’t slow play.

    • Know the game.

    • Engage in the banter at the tables. 

    • Respect one another.

    • RESPECT my game and my property.

 

My wife and I have worked very hard to get “this thing of ours” to where it is today. We’ve spent a lot of money and spent a lot of hours setting this up. It works very well as it is. While I get along with most people, sometimes there are people that just rub me the wrong way. Those will not get invited back.


 

CHAMPIONS

 

Season 5 Champions

Main Event - Lou Sunshine

Season - Chris Joughin

 

​Season 4 Champions

Main Event - Brad Whalen

Season - John Williamson(2)

Season 3 Champions

Main Event - Dave Clarke

Season - Karen Williamson

 

​Season 2 Champions

Main Event - Scot Shinske

Season - John Williamson

 

Season 1 Champions

Main Event - Colin Patterson

Season - Andrea Joughin

 

 

GENERAL HOUSE RULES

 

  1. Tournament entry may be done via Interac email, (this is NOT mandatory) to mesnik44@gmail.com. If you want to Interac it has to be done by 8pm on the Wednesday before the game. Entry fee = $60.
     

  2. NO FOOD OR DRINK ALLOWED ON THE TABLES OR THE RAILS.
     

  3. All games are by invitation only. 
     

  4. Players that have paid, and not at the game, will be blinded out, and have until the 1st break to show. After the break, their stacks will be removed. Their chips will be divided up between all players. No refunds will be given unless the issue is an emergency.
     

  5. Any new players added after the July game will not be eligible for Free Roll qualifications.
     

  6. Unless otherwise stated, all buy-ins are $60, starting stacks are 10k in chips. 
     

  7. $10 from your buy-in goes to the Main Event Pool. $5 goes to food and sodas each game.
     

  8. There will be a 5% chip bonus for RSVPing via the email that was sent to you.
     

  9. There will be a 5% chip bonus for buy ins up to 15 minutes before the tournament starts
     

  10. Late entry until the end of the 4th round of the main game. No one will be allowed to enter after the 4th round of the main game.
     

  11. Rebuys of $45 are limited to 3 per game, 1 per person. Your points will stop, and you will only gain points via knockouts. Rebuys end at the end of 4th round. 
     

  12. This is a self dealt game. At the end of your deal you will shuffle cards and hand the deck to the current dealer so they can cut the cards and hand off to the next dealer.
     

  13. In the event that John is in a dispute over a hand, Chris will have the final decision.
     

  14. Bring a Friend bonus does not start until game 2 of any season.
     

  15. Verbal bets are binding.
     

  16. If you throw one over-sized chip (value not size) across the betting line, without verbalizing, it is a CALL.
     

  17. Do not put chips in your pockets, purses, etc. Chips must be visible at all times.
     

  18. No one is to handle the chip bank, other than those asked to help at chip ups. Anyone caught will be asked to leave the tournament.
     

  19. During chip up breaks, you must put your chips that are to be removed out in front to be counted, or they will be removed from play.
     

  20. Both cards must be shown at showdown to win.
     

  21. Keep cards on the table at all times. Any cards lifted from the table are now DEAD.
     

  22. One player per hand. No coaching. NO TABLE TALK.
    1st offense - You will be given a verbal warning
    2nd offense - You will be asked to leave. 

     

  23.  No smoking or vaping of any kind inside the house, near windows or doorways.
     

  24.  If you win a tournament, you get to choose what chips you would like to play with at the next tournament. 4 choices, Horseshoes, Nevada Jacks, Pharaohs, The HIDEOUT.

CODE OF CONDUCT

  1. Respect my house and my game. You are guests in my house. Failure to respect my game and my property will result in ejection without refund, and exclusion from future events.
     

  2. Only 1 person can ask players to turn their cards over, that is the dealer.
     

  3. Cards Speak.
     

  4. No speculating while the hand is in play. Penalties are in rule 22 above.
     

  5. If you show your cards to one person, you must show them to everyone.
     

  6. No string betting.
     

  7. No Hollywood betting, “I see your call and raise you…”
     

  8. Do not splash the pot.
     

  9. Protect your hand at all times.
     

  10. Put the largest denominations out front.

HOW INVITES WORK

 

  1. Invites are sent out at least 2 weeks prior to the game.
     

  2. Invites close Friday 8pm before the game. 
     

  3. If we have 10 reservations the table is full, and a wait list will start. John will check daily and add people to the list for all to see.
     

  4. A second table will open at 12 players. 
     

  5. At 17 players we will play in the Amenity Room across from Unit 40.
     

  6. Maximum 24 players. 


MAIN EVENT QUALIFICATIONS

 

You must have played in 3 tournaments in a season, by August 1st, to qualify for any free roll. 

You must have played 4 games to qualify for the Main Event in November. 

Players may pay $45 for each missed game to reach the requirement for the Main Event only. 

All monies paid this way will be directly inserted into the Main Event Pool.

 

FREE ROLLS

 

Seasonal First place, Three Amigos Tourney Winner and Immortal Mafia Winner will free roll to the Main Event, if they qualify in the top 16. If they do not, the person who finished second in that tournament will get the free roll. 

 

If you win a free roll in Immortal Mafia Tournament, or Three Amigos Tournament, or you are 1st place in points you don't receive a 2nd free roll. It will be moved to the 2nd place points, and so on down the line.
 

GAME TYPES THROUGHOUT THE YEAR

 

Keep What You Kill.- This will be played before every main tournament.

  1. Start with 2,000 chips.

  2. Play 3 rounds of 10 minutes.

  3. Keep what amount you have earned and add it to your tournament stack.

 

2nd Tournament of the Evening Rules. 

  1. All points are doubled. (Buy in, Bounty, Knockouts, Placing).

  2. Buy in is $45 to prize pool, no other deductions.

 

January - Welcome Back

No other special bonuses added to this game. 

It will vary from year to year, and will most likely not be the same twice in a row.

 

February - Karen’s Birthday

Karen’s Birthday is Feb 7th, so we hold a game with cake. 

 

March - Double Points. 

All points are double of the original (Buy in, Early Buy in, Bring a Friend, Bounty, Knockouts, Placing).

 

April - Bounties. 

Your placement for points is not stopped if you rebuy. THIS GAME ONLY.

Limit 1 rebuy per person.

 

May - Bring a Friend. 

Bring a friend bonus is doubled from 25 points to 50 points for this game only. Maximum 2 friends per player, until the maximum total players are 18. This is the only game where regulars do not have preference, meaning, once we are full, then we are full. Please remember the “Golden Rule”, whomever you invite, you must be able to trust them in your house alone, without you being there.

 

June - Double Turbo Tournaments.

Blind levels are 10 minutes. Blinds will raise significantly faster than a normal tournament. There will be 2 tournaments this evening. You do not need to play both, but the second tournament is DOUBLE POINTS.

 

July - Deep Stack 30,000 chips.

W.S.O.P stacks and levels.

 

August - Immortal Mafia Tournament.

This is the first of the 2 freerolls that you can win if you win this tournament or the next. This is the only tournament that does not offer a rebuy.

  1. You will start with 7.5k in chips & 2 reload cards.

  2. Each I.M. card is worth 7.5k chips.

  3. Use a card at any time (Like a rebuy or add on) up to the end of the 6th round.

  4. You *MUST* use your I.M. cards if you are at zero chips before round 7.

  5. Using I.M. card DOES NOT stop your points like it would if you busted out and re-bought in a regular seasonal game.

  6. If you do not use any I.M. card, you will gain 30 seasonal points for each card.

 

September - 3 Amigo Birthday’s.

This is the second of the 2 freerolls that you can win if you win this tournament or the previous.

Dave F (3rd), Dave C (5th) and John (5th) celebrate their birthdays this month.

 

October - MEGASTAX.

  1. Very large chip stack of 300K to 10M to start.

 

Multi-Life Tournament @ Christmas time.

  1. Start with 2000 chips (or an amount to be determined at tournament time)

  2. Play 3 rounds of 15 minutes. 25/50 - 50/100 - 100/200

  3. Play 3 games (Using 3 different set of poker chips; Pharaoh, Horseshoe Cincinnati, & Nevada Jacks)

  4. If you get knocked out, just wait until the 2nd or 3rd game to begin.

  5. If you do not play any of the Multi-life, or if you get knocked out you will receive the same amount of chips as the lowest chip count. Example, 4 people go out. Pedro Pokerplayer has the lowest count at 500 chips. All 5 people will have 500 added to their total.

  6. Add up chips from all 3 games and add that total to your Main Tournament total.

  7. The maximum carry-over to the main event is 15,000 chips.
     

MAIN EVENT

Takes place in November of each year. It is a CLOSED event.
( 2020-Nov 14th ) ( 2021-Nov 20th ) ( 2022-Nov 19th ) 

 

  1. Main event chip totals are as follows;

  1. 10k starting stack.

  2. 200 chips for each game attended

  3. Your seasonal points x 10.

  4. Cash won x 2.

  1. The buy in for the tournament is $60.

  2. Players must have played 3 seasonal games.

  3. Players may buy their way into the tournament for $45 per missing game

  4. There will be no Rebuys or Add-ons.

  5. All money collected from each game will be added to the prize pool, minus the free rolls. 

  6. Anyone that has committed to playing, but hasn’t arrived will have chip stacks set up and blinded until the 3rd round.

 

No breaks have been added to the Main Event. Take your break when you like, but you must be at the table to play in the hand. If you are away and your seat is dealt cards, you can not play them.

Menu: Hot Dogs, Sodas, Chips and Dips.
 

CHRISTMAS GAME

When:
Time: Noon until about 11pm

Cost: $100. Breakdown as follows; $20 for food, $10 bounty, $70 to the prize pool.

What: Multi-Life (3 Games, 2k chips per game) + Main Event (30K+bonuses and Bounties). Two rebuys per player @ $80 ($70 to pool, $10 for new bounty) / no addons.

Where: Amenity Room (Across from Unit 40) 1290 Amazon Drive, Port Coquitlam

Who: All Hitmen Poker friends and family are welcome. Please email me if you wish to bring someone who did not receive this email.
 

Seating Limited to 27 players

Registration is now CLOSED!

REGISTRATION CLOSES DEC 1st. NO EXCEPTIONS. NO ONE WILL BE ADMITTED AT THE DOOR WHO HASN’T PREPAID.

 

Use the following to pay electronically until November 30th! Interac ( mesnik44@gmail.com)

 

Seats will be redrawn for each game.

Game #1, #2, #3: 2k in chips in each game. Play 45 minutes, record your chip stack at the end.

Game #4:  30K starting stacks plus your cumulative chips from games 1, 2 and 3; and ECB* (see below) if applicable.

 

You do not have to attend the Multi-Life games before the main tournament. If you choose to not show, your bonus will be whatever the lowest player had from the Multi-Life Tournament.

 

If you get knocked out of Game #1, 2, or 3, just wait until the game is over and you're back in for the next game. If you come for game #4 only, you will get a starting chip stack equal to the lowest chip stack. Maximum carry over to the main game will be 15k in chips.

 

Game #1 (Horseshoe) Starts at 12 NOON

Game #2 (Nevada Jacks) Starts at 1:15pm

Game #3 (Pharaoh) Starts at 2:30pm

Main Event Game #4 (The HIDEOUT) Starts at 3pm - Bounties collected are worth $5 a chip. 

 

You must be at the tables by the end of the 6th round of Game 4 to play. No refund will be given.

 

* - Early chip bonus breakdown (You will only get ONE of the bonuses); 

1) Pay by Interac before Nov 1st and receive maximum bonus. (30% Bonus) [9,000]

2) Pay by Interac before Nov 30th and receive a 15% bonus. (15% Bonus) [4,500]

Maximum early chip bonus is 30% if you confirm & pay before Nov 1st.


 

(1) POINT SYSTEM

(1.1) Replying to invite - 5 pts

(1.2) Buy in - 5pts

(1.3) Buy in 15 min before game time -  10 pts

(1.4) Hits - 5 pts

(1.5) Bounty - additional 5pts to knock out 5pts.

(1.6) Bring A Friend - 25 pts. ​Bring a friend starts on the second game of the season. To qualify for this, a player must not have played in any Hitmen Poker Season before their invite. Starts in Feb of every season.

(1.7) Placings: - 5 pts per place you have earned. Bubble placing is 10 pts more than the previous one.

  (10 player example)

1st - 55pts, 2nd - 50pts, 3rd - 45pts, 4th - 35pts, 5th - 30pts

6th - 25pts, 7th - 20pts, 8th - 15pts, 9th - 10pts, 10th -5pts.

(1.8) Once knocked out of a tournament, you may rebuy, however, your placing will not change. If you are knocked out 1st, you will receive 5 pts for placing, can still win top prize, and earn 5 pts per KO. 

 

(2) PAYOUT STRUCTURE

(2.1) 5 players - 1 place - Winner takes all. ($225)

(2.2) 6 - 9 players - 2 Places - 1st 60%, 2nd 40%

(2.3) 10 -  15 players - 3 Places - 1st 50%, 2nd 30%, 3rd 20% ($225, $135, $90, based on 10 players)

(2.4) 16 - 20 players - 4 Places - 1st - 40%, 2nd - 30%, 3rd - 20%, 4th 10%

 

(3) FORMULA FOR CHIP STACK AT THE MAIN EVENT

(3.1) Starting Stack 10,000

(3.2) Attendance - 200 per game 

(3.3) Points x 10

(3.4) Cash won x 2 

Example: Pedro Pokerplayer shows up to 7 games. He has 325 points. He won a total of $405.

Pedro starts the main event with (10,000+1400+3250+810) = 15460

 

(4) R.S.V.P. BONUS & EARLY CHIP BONUS

(4.1) Players using the RVSP system will receive a 5% chip bonus, providing they RSVP’d before 8pm the Wednesday before the actual game. 

(4.2) Emailing and texting will not count towards earning this bonus.

(4.3) Players brought out to the first game of the season will be unable to reserve via H.P.S. Email will count for the bonus as long as it has been received 3 days before the first game.

(4.4) Players arriving and paying up to 15 minutes before the game starts will be entitled to a 5% chip bonus.

(4.5) The clock on the computer and /or receipt have the final say in the timing.

 

(5) INTERAC PAYMENTS

(5.1) All payments must be received by 8pm on the Wednesday before the tournament. 

(5.2) Interac email to mesnik44@gmail.com

 

 

(6) BUY IN / REBUY 

(6.1) The buy in is $60. 

(6.2) Three rebuys per tournament, not per person, 3 rebuys per tournament.

(6.3) Rebuy will be $45. 

(6.4) No Early Bonus chips will be added to rebuy. 

(6.5) If it is a bounty tourney, you must pay for an additional bounty ($5). 

(6.6) Rebuy is limited to the end of the break at the end of the 4th round.

 

(7) BOUNTY

(7.1) Bounties are when each player in the tournament pays $5 for a bounty chip and they try to knock people out to collect their chip. 

(7.2) Each bounty collected is worth $5. When a player is all in and they lose, they must give  up their bounty chip. 

(7.3) If the person is eligible to rebuy, they must also rebuy a bounty chip from the bank. 

(8) TIMER USE

(8.1) Tournament Director software is used for timers. 

(8.2) If blinds are out before the final beep, the level will be continued. 

(8.3) Once the timer goes off, the next level is to be played.

 

(9) BREAKS

(9.1) There will be 2 guaranteed chip up breaks. One at the 25 level & one at the 100 level. 

 

(10) BETTING AND BETTING MISTAKES

(10.1) Any bet that has crossed the betting line is considered in play and can not be taken back. 

(10.2) If “raise” has been announced, a player can put in an amount to call, and reach for chips to raise.

(10.3) All raises must be at least double the previous bet. If the previous bet is made at 100, the raise then must be to 200.

(10.4) If a player misses table action, and calls a bet (say the big blind), but the person before him had raised, they may take their bet back once. The player must leave their bet in the pot if it happens a second time.

(10.5) If a second instance of a person in the same hand says call, then there is no take back and a call has to be made by the player.

(10.6) Non-verbal short raises

  1. If a nonverbal raise has entered the pot, and is short, but is less than 50% of the raise, that bet is just a call.

  2. If a nonverbal raise has entered the pot, and is short, but is 50% or more of the original bet, it must be double the last bet. 

 

 

(11) MISDEALS 

(11.1) If a player has been missed;

  1. If it happens a complete re-deal takes place.

(11.2) If a card has been exposed;

  1. In the first 2 people, complete re-deal.

  2. If after the 2nd person, keep dealing, and then the last card goes to the  missed player. The exposed card becomes the burn card.

(11.3) During a hand while dealing;

  1. If a card is exposed will be reshuffled into the deck.

  2. If the card is only seen by the dealer, the hand must be re-dealt.

 

(12) DEAD HANDS 

(12.1) Your hand is declared dead if: 

  1. You show your hand to any player or spectator while there is action at the table.

  2. You fold or announce that you are folding when facing a bet or a raise.

  3. You throw your hand away in a forward motion causing another player to act behind you (even if not facing a bet). 

  4. You have the clock on you when facing a bet or raise and exceed the specified time limit.

  5. You have more than 2 cards and there is action on the table.

  6.  If a player is missed and ends up with 1 card, and there is action on the table, the player with one card now has a dead hand.

(12.2) Cards thrown into the muck may be ruled dead. However, a hand that is clearly identifiable may be retrieved at management’s discretion if doing so is in the best interest of the game. We will make an extra effort to rule a hand retrievable if it was folded as a result of false information given to the player. 

(12.3) Cards thrown into another player’s hand are dead, whether they are faceup or facedown.

  1. Unfortunately, that hand that had contact with mucked cards is dead also, unless that hand is capped.

 

(13) SHOWING LIVE CARDS IN A TOURNAMENT 

(13.1) Players must not reveal any of their live cards to anyone at the table while a hand is ongoing. 

(13.2)  If a player intentionally shows any part of their hand to another player or spectator their hand is now dead, including heads up play.

(13.3) If in a heads up condition, a player misinterprets a check or a bet, and exposes their hand at showdown, that hand is not dead. Play will continue only if the river card has been dealt.

 

(14) WINNING THE HAND 

(14.1) Both cards must be shown to claim the pot.

 

(15) REQUESTING TO SEE FOLDED CARDS AT SHOWDOWN 

(15.1) No player may request to see a folded hand at showdown unless;

  1. You are heads up, and you have called the bet, you may ask to see the original bettors mucked cards.

  2. You suspect collusion that includes chip dumping. DO NOT ABUSE THIS RULE.

 

 

(16) LATE PLAYERS 

(16.1) Players who have committed their attendance but have not arrived by the deal of the first hand will be assigned a seat, issued chips, and dealt hands. 

(16.2) A player will post all appropriate blinds on behalf of the absent player. 

(16.3) If the absent player has not arrived before the first hand of the 4th round is dealt, the absent player's chips are removed from play and they forfeit any chance to play. 

(16.4) If a player has pre-paid, their chips will remain in play until the bubble position. 

 

(17) PLAYERS LEAVING - 30 Minutes Maximum!

(17.1) If a player leaves the table for any reason and will return before 30 minutes are up, they will be responsible for all blinds and will be dealt cards. Players remaining at the table, or another person designated by the absentee, will post all blinds for the absent player. 

(17.2) If the missing player is moved to another table, their chips will move and he will continue to blind appropriately at the new table. 

(17.3) Any player who does not return within 30 minutes forfeits all remaining chips, to be split evenly among the remaining players. Odd chips are returned to the bank. 

(17.4) There will be no refunds.​

 

(18) RESEATING RULE

(18.1) All seats will be drawn by the computer and all tables will be balanced.

(18.2) In the event of an unbalanced table, the person who has just had the button will be moved to the same position at the other table.

(18.3) For the final table all seats will be redrawn.

(18.4) All final tables will begin when there are 9 players left.

 

(19) DEAD BUTTON RULE

(19.1) If the big blind busts out, the button moves to the player who posted the small blind and the player to the left of the former big blind assumes the big blind. There is no small blind for that hand. On the following deal, the button moves to the now empty seat (the seat vacated by the eliminated big blind player) and the two players to the left post the normal blinds. This will result in the same player being the dealer two hands in a row. When the small blind busts, the button does not move. The player who was the big blind will now post the small blind and the player to his left will post the big blind. This will result in the same player being the dealer two hands in a row.

 

 

(20) WINNING THE TOURNAMENT

(20.1) The final player remaining with all the chips will be the first prize winner. 

(20.2) The last player eliminated will be the second prize winner; the second last player eliminated will be the third prize winner, etc.. 

(20.3) If more than one player is eliminated on the same hand, the player(s) with the highest chip count at the start of the hand will be awarded the highest place(s). 

(20.4) Any player that is absent, can not win the tournament. The highest place they will get is bubble position, and then their chips will be divided equally among the remaining players.

(20.5) Players may chop to split prizes. 

(20.6) In the event of a chop;

  1.  2 players -  1 hand will determine who earns first place points.

  2.  3 or more players - a flip will determine points. 

  1. There will be no suit ranking.

  2.  In the event of a tie, the winners will move on to another flip.

 

(21) THE TOURNAMENT DIRECTOR

(21.1) The Tournament Director is responsible for all table, seating and dealer decisions. 

(21.2) In the case of disputes and rules interpretations, the Tournament Director will have final authority. 

(21.3) If the dispute directly involves the Tournament Director, a third-party will be appointed to resolve the dispute.

 

(22) CHALLENGE COINS

(22.1) Coins are to be awarded from John at his convenience.

(22.2) The coins will never incur a cost to a player.

(22.3) You must earn the right to own a coin (You must qualify under one of these conditions);

  1. Be an original player from the condo, and have 1500 career points.

  2. Be a Seasonal Champion and have 1750 career points.

  3. Be a Main Event Champion and have 1750 career points.

  4. Be a Seasonal Champion and Main Event Champion and have 500 career points.

  5. Earned 3000 career points.

  6. Have played 44 career games.

  7. New for 2020 - The Bounty Hunter challenge.
    (1) You must have 1000 points to be able to accept the challenge. 

(2) You must take out 5 Made Members before being taken out by a Made Member (someone who has already earned their coin). This means that as of Season 6, in 2020 you must take out John, Karen, Andrea, Chris, and Dave C, without being taken out by one of them. 

(3) You can be taken out by anyone else, and not have the Bounty Hunter Challenge reset. 

(4) If any Made Member takes you out in a tournament, your challenge resets.

 

 

HOW TO PLAY NO-LIMIT HOLD'EM
 

General

  1. The player to the left of the button posts the small blind.

  2. The player to the left of the small blind posts the big blind.

  3. Each player, beginning with the player to the left of the button, is dealt two cards face-down (the pocket cards or hole cards).

  4. The first round of betting begins with the player to the left of the big blind. The minimum bet for each round of betting is the amount of the big blind. The small and big blinds may fold, check, call, or raise, as appropriate, when called upon to act.

  5. The dealer burns one card and turns three community cards face-up (the flop).

  6. The second betting round begins with the first active player to the left of the button.

  7. The dealer burns one card and turns one community card face-up (the turn).

  8. The third betting round begins with the first active player to the left of the button.

  9. The dealer burns one card and turns one community card face-up (the river).

  10.  The fourth betting round begins with the first active player to the left of the button.

  11.  Card showdown with the pot being awarded to the winner(s).

  12.  The button is advanced clockwise one 

 

The Hand

  1. The dealer shall ensure that all blinds and antes have been properly posted.

  2. The dealer shall offer a cut to the player to the left of the button.

  3. The dealer shall use a cut card if required to do so by the house.

  4. The dealer is responsible for running the game as quickly and efficiently as possible.

  5. The dealer shall prompt players to act when it is their turn.

  6. The dealer shall ensure that the proper number of chips goes into the pot.

  7. The dealer shall award the pot.

  8. The dealer shall ensure that proper procedures are followed.

  9. If a boxed card is found in the deck during the hand it shall be shown to all players and then mucked.

 

The Deal

  1. The player to the left of the button posts the small blind.

  2. The player to the left of the small blind posts the big blind.

  3. Each player, beginning with the player to the left of the button, is dealt two cards face-down (The Pocket Cards).

  4. The first betting round begins with the player to the left of the big blind. The small and big blinds may fold, check, call, or raise, as appropriate,when called upon to act.

  5. The dealer burns one card and turns three community cards face-up (The Flop).

  6. The second betting round begins with the player to the left of the button.

  7. The dealer burns one card and turns one community card face-up (The Turn).

  8. The third betting round begins with the player to the left of the button.

  9. The dealer burns one card and turns one community card face-up (The River).

  10.  The fourth, and final, betting round begins with the player to the left of the button.

  11.  Card showdown with the pot being awarded to the winner(s).

  12.  The button is advanced clockwise by one player.

The Pot

  1. The dealer shall ensure that each bettor bets the proper number of chips.

  2. Bets shall remain in front of the bettor until the betting round is complete.

  3. Side pots shall be placed as close as possible to the players involved in that side pot.

  4. If a player goes all-in for a portion of the big blind, then subsequent action shall be made as if the player had posted the full big blind.

 

The Community Cards

  1. The five community cards (flop, turn and river) shall be placed face-up in the center of the table.

  2. The community cards must be placed in proper order with the turn card placed to the right of the flop cards, and the river card placed to the right of the turn card.

 

​Burning Cards

  1. After each betting round the dealer shall burn a card before turning over the community card(s).

 

The Showdown

  1. A player must show all cards in the hand face-up on the table to win any part of the pot.

  2. If everyone checks (or is all-in) on the final betting round, the player who acted first is the first to show the hand. If there is wagering on the final betting round, the last player to take aggressive action by a bet or raise is the first to show the hand.

  3. Cards speak (cards read for themselves). The dealer assists in reading hands, but players are responsible for holding onto their cards until the winner is declared.

  4. Suits never break a tie for winning a pot.

  5. In determining the winning hand, if all five cards are not used to make a hand, the rank of the side cards (kicker cards) shall determine which hand is better.

  6. If hands tie, any odd chip will be awarded to the first hand clockwise from the button.

 

WHEN ONLY TWO PLAYERS REMAIN

 

  1. When going from three to two players, determine which player would have been the next big blind if no player had been eliminated, that player is the big blind and the other player is the small blind and button.

  2. The player who does not have the button shall be dealt the first card.

  3. The small blind shall act first on the first betting round and last on all other rounds.

 

 

KILL SHOT RULES

 

  1. $2 entry fee per tournament. You can only buy 1 card per tournament.

  2. You may have multiple cards per tournament due to carry over pots.

  3. If you have paid into a KS game, and it carries over, and you can not play in the next game, you may pay to play in the next KS draw. THIS ONLY APPLIES IF YOU HAVE PAID PREVIOUSLY IN A CARRY OVER.

  4. To win, your card must match the River Card on the last hand of the tournament.

  5. The last hand of the tournament must be drawn out to the river regardless of betting actions.

  6. If the pot has not been won, and there are not enough spots to be bought, the remaining spots will be cancelled and an ocean card will be dealt. If still not won, cards will be dealt until the pot has been won.

    1. Example: 46 cards have been bought, leaving 6 left. There is not enough to hold another draw. If the river card produces no winner, a 6th card will be dealt, and so on until the pot has been won.

CODE OF CONDUCT POSTER

Please review the Hitmen Poker House Rules for this

Using a cell phone at the table is permitted.

Using a tablet at the table is permitted.

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